|
Prof. Sha Xin Wei — PI
Prof. Marcelo Wanderley — PI
David Gauthier — mechatronics & feature extraction programming
Freida Abtan — sound instrument creator (software)
David Birnbaum — sound instrument creator
Elliot Sinyor — sound instrument creator
Harry Smoak — assistant project technical coordinator
Doug van Nort — gesture/sound feature extraction, mapping
Rodolphe Koehly — physical materials advisor
| As
an extension of the research work conducted with the Topological Media
Lab (TML), Sha Xin Wei and his team are creating textile objects such
as wall hangings, blankets, scarves, and jewelry that create sound as
they are approached or manipulated. These sonic blankets can be used
for improvised play. A phonetic pun on the
old acronym for What You See is What You Get from the era of the
Graphical User Interface, WYSIWYG (for wearable, sound instrument, with
gesture) draws on music technology, dance, children’s group games,
textile arts, and fashion. Created first and foremost to sustain social
play for people of all ages, WYSIWYG allows players to express
themselves whether enjoying time in a park, dancing at a club, passing
the time during a long car trip, or just playing at home. The research
is being carried out in collaboration with Marcelo Wanderley, an
associate professor at the McGill University Schulich School of Music
in Montreal, and draws on Wanderley’s research into the gestural
control of sound synthesis and new interfaces for musical expression.
|
 |
The custom-designed digital instruments embedded in the cloth sample
movement to transform ambient body movement and freehand gestures into
new sounds or “voices” associated with a player or transmitted to other
players in the vicinity. These devices can also be embedded into
furnishings or other types of objects. In addition, they can store and
re-synthesize sounds by nuancing them using data transmitted by nearby
sensors. The research project therefore targets the creation of a
series of devices – some made from soft material – that will react in
different ways to proximity and contact, movements, noise
characteristics, and the progress of the game itself. The sonic
behavior of the devices are designed in the spirit of games such as
hide-and-seek and blind-man’s buff and also work well with a variable
number of players in both ad hoc and rehearsed situations.
When the project was launched in November 2006, the WYSIWYG team
experimented with a prototype ”blanket” able to sense how it is
handled. During the presentation, eight people manipulated this
photo-sensitive blanket to produce a spatial sonic landscape. In July
2007, dancers performed a semi-choreographed movement improvisation
around a 20’ suspended “tapestry”and a 6’ “tablecloth” woven with
conductive thread on a Jacquard loom by Joey Berzowska’s XS Labs.
 
With WYSIWYG, Sha and his team intend to develop other
architectural-scale sensate cloths that function as agents
co-performing with dancers and as image-bearing, kinetic surfaces in
other performance contexts.
Dancer Marie Laurier with 20’ sounding cloth woven by Marguerite Bromley during Ouija workshop. © 2007 Topological Media Lab.
Custom electronics by Elliot Sinyor, McGill University. © 2007 Topological Media Lab.
David Gauthier with capacitive proximity sensor in the form of a bird woven from conductive fiber. © 2007 Topological Media Lab.
|