|
Artaudian Lights |
|
|
|
by
Harry Smoak and Michael Montanaro
Movement and Responsive Architecture experiments, Topological Media
Lab, at Hexagram Institute for Research/Creation in Media Arts and
Technologies, Montréal, 2006

Photo Credit: Harry Smoak
|
|
|
SoilDesire PeopleDance |
|
|
|
performed by Mark Sussman , Roberto Rossi, Sarah Chênevert-Beaudoin, Gabe Levine, & Ayesha Hameed
original performances created by Mark Sussman , Roberto Rossi, Stephen Kaplin, & Jenny Romaine
directed & designed by Mark Sussman & Roberto Rossi
text adapted from "After Nature," by W.G. Sebald
A tabletop show, with live and pre-recorded video. A production of Great Small Works, NYC, with the support of the Topological Media Lab, Concordia University; thanks for advice and suggstions to Sha Xin Wei, Michael Montanaro, and Robert Reid.

For information see www.greatsmallworks.org
|
|
|
Pixeltime |
|
|
|
Yoichiro
Serita, SXW
Controlling the flow of time pixel by pixel liquifies our kinetic and
geometric sense in the world.
|
|
|
Playmotion |
|
|
Yoichiro Serita
Bicycling through sound demonstrates how shallow model-free responsive audio can be enjoyed in concert play.
|
|
|
aether |
|
|
Erik Conrad
æther is an experiment in the phenomenology of reading. Running your
hands through a pool of words is very different from turning the pages
of a book or pointing and clicking. It is an attempt to both materialize
and diffuse the gaze of the reader. The words in this pace are made
only of light. Unlike traditional visual interfaces, this light is carefully
constructed and projected into physical space which, when combined with
real-time interaction can induce a haptic sense of reading.
|
|
|
Stirvision |
|
|
Junko Tsumuji
StirVision explores how the moving body can itself write discrete
glyphs in Diana Slattery's Glide language. StirVision maps movements
from a solo dancer via a VICOM motion capture system and 3D character
model to animated sequences of Glide glyphs. The glyph animations are
projected over the dancer. The technical challenge was to find an
algorithm to reduce continuous paths of the parts of the body in space
to discrete tokens. This mapping had to respect both the metaphorics of
the choreographer-dancer (L. Mwirigi) and Glide's formal syntax.
|
|
|
Triptych |
|
|
Alex
Cook, James
Yu-Cheng Hsu
Triptych is a digital installation that explores the narrative
possibilities of a hybrid environment. The three-sided structure merges
projected video, sound and image to create a dynamic story space. Viewers
physically walk about the installation to choose which screen to activate
and what characters to follow. Their spatial location creates their narrative
perspective and their trajectory determines the outcome.
|
|
|
Rhythm Pendant |
|
|
|
Yoichiro Serita
Rhythm Pendant is a personal, portable, wireless communication device.
It works as a rhythm generator utilizing internal sensors, and uses
rhythm as a form of communication instead of voices or video as seen in
the typical communication devices. Pendants can exchange and share
rhythm with each other within a certain distance area. The shared
rhythm environment serves as a universal medium through which
particular meaning emerges according to the way people play. In
addition to the portable pendants, many objects fixed in location, such
as a large display in Shibuya and a table lamp in a French cafe could
be deployed in the cities in various ways. Those elements could respond
to the rhythms of nearby pendants.
|
|
|